Landscape - Golf Course Beauty, Shaders, & Breakdowns

Flythrough video of a golf course built in UE5. I was responsible for all the environment art such as: Terrain & Shader, Set Dressing from a library and using PCG to spawn the Foliage. I also did all the sequence animation work and rendering.

Shader breakdown of one half of the terrain

Shader breakdown of one half of the terrain

PCG Volume setup

PCG Volume setup

Shader Breakdown of one half of the terrain

Shader Breakdown of one half of the terrain

Renders from UE5 from a golf course I built. Assets came from an asset library but I assembled it all together. Along with breakdowns of shaders and PCG setup.