Flythrough video of a golf course built in UE5. I was responsible for all the environment art such as: Terrain & Shader, Set Dressing from a library and using PCG to spawn the Foliage. I also did all the sequence animation work and rendering.
Renders from UE5 from a golf course I built. Assets came from an asset library but I assembled it all together. Along with breakdowns of shaders and PCG setup.