Josh Burts
Josh Burts
Look Dev & Technical Artist
Denver, United States

About

Accomplished creative and technical artist with over 13 years of real-time production experience, specializing in Unreal Engine and Unity. Expertise includes developing performant visual systems, creating advanced shaders, optimizing lighting, and managing complex asset pipelines. Highly collaborative, with a proven ability to bridge art, technology, and VFX to deliver high-fidelity, optimized visuals for games, simulations, and multimedia projects. Recognized for producing award-winning work across augmented reality, virtual reality, and both 2D/3D real-time and pre-rendered formats. Adept at transforming creative concepts into visually compelling experiences, with a strong passion for pushing the boundaries of digital storytelling and visual innovation. Based in Denver, Colorado.

Resume PDF

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Skills

Environment Modeling3D ModelingTexturingLightingOptimizationVirtual RealityBlueprintsRealtime RenderingProfilingAugumented Reality3D AnimationApplication BuildingParticle EffectsMaterialsProject Management

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Photoshop
Photoshop
Unity
Unity
Quixel Suite
Quixel Suite
Quixel Megascans
Quixel Megascans
Quixel Bridge
Quixel Bridge
xNormal
xNormal
mental ray
mental ray
Premiere
Premiere
Illustrator
Illustrator
Jira
Jira
Microsoft office
Microsoft office
Git
Git
SVN
SVN
3ds Max
3ds Max

Reel

Productions

    • Movie
      Client Projects publicly not available
    • Year
      2023
    • Role
      Tech Artist
    • Company
      S5D - https://www.sector5digital.com/
    • Video Game
      DOOM
    • Year
      2016
    • Role
      QA
    • Company
      id Software

Experience

  • Technical Producer at The Glimpse Group / Sector 5 Digital
    Dallas, US
    January 2022 - October 2023

    Results-driven Studio Producer with experience in managing digital content production and studio operations. Proficient in project management, team leadership, and workflow optimization.

    Collaborate with creative and technical teams to plan and execute digital content production projects, ensuring alignment with client objectives and project goals.

    Manage project timelines, budgets, and resource allocation to meet deadlines and financial targets.

    Track and report project progress to clients and stakeholders, including milestone achievements and issue resolutions.

    Oversaw the production pipeline, optimizing workflows, and implementing best practices enhancing efficiency and quality.

  • Sr. Tech Artist at The Glimpse Group / Sector 5 Digital
    Fort Worth, US
    January 2020 - January 2022

    Worked with small production teams of 5-15 to bring our client's vision to reality. We deployed their digital content on platforms such as AR, VR, 3D/2D real-time and prerendered, mobile, and web.

    Oversee the integration of art assets into the game engines of choice, optimizing performance and maintaining visual quality.

    Troubleshoot and resolve art-related technical issues and optimize performance on various platforms.

    Spearhead the creation and maintenance of technical documentation and best practices for the art and technical teams.

  • 3D Artist at Sector 5 Digital
    Dallas
    January 2017 - January 2020

    Worked with small production teams of 5-15 to bring our client's vision to reality. We deployed their digital content on platforms such as AR, VR, 3D/2D real-time and prerendered, mobile, and web.

    Collaborated with artists and programmers to bridge the gap between art and technology, ensuring efficient workflows and visual excellence.

    Assisted in the creation and implementation of shaders, materials, digital assets, and visual effects.

    Assisted in the optimization of art assets for various platforms and devices.

  • QA Tester at ID Software
    Dallas, US
    January 2016 - December 2016

    Worked on the QA team to help finish and ship the DOOM 2016 game.

    Conducted rigorous testing of video game software to identify and report defects, inconsistencies, and gameplay issues.

    Executed test cases, identified software defects, and documented them in a detailed manner using bug tracking software.

    Assisted in the creation and execution of test plans and test cases for various game features and functionalities.

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