Landscape - Island from Gaea to UE5 with PCG Support
Overhead of the Island created in Gaea 2

Overhead of the Island created in Gaea 2

A perspective angle of the island in Gaea 2

A perspective angle of the island in Gaea 2

The masks & textures I exported from Gaea 2

The masks & textures I exported from Gaea 2

Imported Height maps, assigned color masks to landscape layers

Imported Height maps, assigned color masks to landscape layers

Grassmaps working via landscape shader.

Grassmaps working via landscape shader.

Breakdown of the PCG foliage asset spawner and blueprint. Masks are loaded into the spawner the whats is spawned is controlled via the blueprint.

Breakdown of the PCG foliage asset spawner and blueprint. Masks are loaded into the spawner the whats is spawned is controlled via the blueprint.

Enabling the large trees via PCG

Enabling the large trees via PCG

PCG assets can be enable / disabled via the blueprint, asset settings can also be adjusted as well

PCG assets can be enable / disabled via the blueprint, asset settings can also be adjusted as well

All the PCG assets are turned on

All the PCG assets are turned on

Island landscape I made in Gaea 2, then took into Unreal 5 and worked with PCG to place all the foliage assets.